Documents

All public project documentation produced by the project can be freely downloaded from the M4All online community

M4ALL project deliverables

M4ALL Project Final report

WP1 Learner Needs Analysis and Requirements Specification
D1.1 – Needs Analysis and Therapeutic protocols

WP2 Game Design Document: Design of Motion Based Playful Learning Experiences
D2.1 – Game Design Documentation

WP3 Development of motion-based playful learning experiences
D3.2 – User and Installation Manuals of all M4ALL games

WP4 Pilot User Trials
D4.1-Evaluation Report

WP5 Training of Adult Stakeholders
D5.1 – Description of training events

WP6 Quality assurance and Project Evaluation
D6.1 – Quality Assurance Plan and  D6.2 – Summative Project Evaluation Report

WP7 Dissemination
D7.1 – Dissemination Plan

WP8 Exploitation
D8.1 – Exploitation Plan

 M4ALL project publications

F.Garzotto, M.Valoriani. Touchless Motion-based Interaction for Therapy of Autistic Children” In M. Ma, L. Jain, A. Whitehead, P. Anderson (eds) “Virtual and Augmented Reality in Healthcare”,Springer-Verlag, UK

F. Garzotto, M. Gelsomini, M. Valoriani and L. Oliveto, Combining Touchless Interfaces, Robots, and Storytelling for ASD Children in Proceedings ACM CHI 2014 workshop W26 “Supporting Children with Complex Communication Needs”

G. Altanis, M. Boloudakis, S. Retalis, N. Nikoy (2014). Children with Motor Impairments Play a Kinect Learning Game: First Findings from a Pilot Case in an Authentic Classroom Environment, Interaction Design and Architecture (IxD&A) international journal, special issue on “Game for learning”, N.19, 2013, pp. 91-104

J. P. Hourcade, F. Garzotto, A. Rozga, M. Tentori,P. Markopoulos, N. Pares, J. Good, H. Pain, M. Alper. Supporting Children with Complex Communication Needs –Proceeding CHI EA ’14 CHI ’14 – Human Factors in Computing Systems. Pages 119-122

K.de Greef, E.D. van der Spek, T, Bekker Designing Kinect games to train motor skills for mixed ability players Proc. Games & Health 2013, Ben Shouten at al. (eds.), Springer-Verlag, 197-205

L.Bartoli, C.Corradi, F.Garzotto, M.Valoriani Exploring Motion-based Touchless Games for Autistic Children’s Learning. In Proc. ACM Interaction Design and Children (IDC) 2013 –p. 44-53

L.Bartoli, M.Gelsomini, F.Garzotto, L.Oliveto, M.Valoriani “Designing and Evaluation Touchless Plaful Interaction for ASD Children”  in IDC’14 Proceedings of the 2014 conference on Interaction design and children, pages 17-26

L. Malinverni, J. Mora-Guiard , V. Padillo, M.A Mairena, A. Hervás , N. Pares, (2014) Participatory Design Strategies to Enhance the Creative Contribution of Children with Special Needsin Proceedings of the 2014 Conference on Interaction Design and Children, IDC2014, Aarhus, Denmark

L. Malinverni, J. Mora-Guiard , V. Padillo, M.A Mairena, A. Hervás , N. Pares An inclusive design approach for developing videogames for children within the Autistic Spectrum Disorder (in press). Computers in Human Behavior 2014; : 0-0

L. Malinverni, J. Mora-Guiard , A. Hervás , N. Pares (2014) Narrative-Based Elicitation: Orchestrating Contributions from Experts and Children, in CHI ’14 Extended Abstracts Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, Toronto, Canada